Boris FX Sapphire Render Unit (Download)

Boris FX Sapphire Render Unit (Download)

Boris FX Sapphire Render Unit (Download)

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Product Highlights

  • Multi-Host Compatible Plug-In
  • Textures and Gradients
  • Sky, Cloud, and Lightning Effects
  • Works in Adobe, Avid, and OFX
  • Aurora / Caustics
  • Clouds / CloudsColorSmooth
  • CloudsMultColor / GradientMulti
  • Grunge / LaserBeam
  • Luna / MuzzleFlash
  • SparklesColor / Zap / and Much More
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This item is noncancelable and nonreturnable

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Boris FX Sapphire Render Unit overview

  • 1Description

The GenArts Sapphire Render Unit is a multi-host compatible plug-in that lets you enhance your videos with textures, gradients, and cloud, sky, and lightning effects. It's supported in Adobe, Avid, and many OFX applications, and can be used in all host applications at the same time as long as on the same computer.

This is the same Render Unit available within the full Sapphire 10 software and can be applied as a credit toward the purchase of the full software should you want to upgrade.

Filters

Aurora
Generates a two-colored swirl of light along a user controlled spline reminiscent of the Aurora Borealis (Northern Lights).
Caustics
Simulates the patterns created when light rays are reflected or refracted by a curved surface. Caustics can often be seen at the bottom of a swimming pool in bright sunlight or on objects viewed underwater.
Clouds
Generates a procedural noise texture. Use the Frequency parameter to zoom in and out of the texture. The Shift Speed parameters cause the texture to automatically translate over time.
CloudsColorSmooth
Generates a full color clouds texture. Procedural noise texture is independently generated for each of the red, green, and blue output channels. The Shift Speed parameters cause the texture to automatically translate over time.
CloudsMultColor
Generates a procedural noise texture like S_Clouds and tints the colors using an additional color noise texture. The Shift Speed parameters cause the texture to automatically translate over time.
CloudsPerspective
Generates a procedural noise texture transformed onto a 3D plane with perspective. Adjust the Latitude, Swing, and Roll parameters to rotate the image on various axes, each axis, and use the Frequency parameter to zoom in and out of the texture. Shift Speed causes the texture to automatically translate over time.
CloudsPsyko
Generates a procedural noise texture, and passes this through a colorizing process. The Shift Speed parameters cause the pattern to automatically translate over time, and Phase Speed causes the colors to rotate over time.
CloudsVortex
Generates a procedural noise texture twisting into a vortex. The Vortex Speed parameter causes the amount of vortex rotation to automatically animate over time.
Gradient
Makes a smooth color gradient across the screen using given Start and End locations and colors, then optionally combines the gradient with a background clip. Increase Add Noise to reduce banding artifacts in the gradient due to color quantization.
GradientMulti
Generates a smooth multi-color gradient across the screen using multiple control points, and optionally combines the gradient with a background clip.
GradientRadial
Makes a smooth radial color gradient in an ellipse shape, given Center, Inner Radius, and Outer Radius parameters, and optionally combines the gradient with a background clip. Increase Add Noise to reduce banding artifacts in the gradient due to color quantization.
Grid
Generates a grid of lines and combines it with a background clip. Adjust the Latitude, Swing, and Roll parameters to rotate the grid on various axes, and adjust Shift and Z Dist to translate and zoom.
Grunge
Simulates many different kinds of grunge including dirt, stains, flecks, grime, scratches, and paint. Up to three different kinds of grunge can be combined. There are master controls for adjusting all grunge together as well as a set of detailed controls for adjusting the look of each of the grunge collections.
LaserBeam
Simulates the beam from a science fiction style laser blaster. The beam moves over a number of frames from a source point to a target point. A perspective effect may also be added.
Luna
Renders the Earth's Moon; you can adjust phase and colors, and add atmospheric effects.
MuzzleFlash
Simulates the flash and smoke that is generated when a gun is fired. The flash from several types of gun can be simulated. All guns have a primary flash, and guns with suppressors may have secondary flashes. The gun may easily be fired repeatedly.
NightSky
Generates a realistic starry night sky as viewed from a major city or a specified longitude and latitude. The stars are generated using a star database so that major constellations are visible where expected. Adjust magnitude limit to see more stars. Animate the Minute parameter to make the stars move realistically over time.
Shape
Draws a shape into the image. It can give a wide variety of shapes, from polygons and circles to stars, flower shapes, and swirled starfish shapes. The main parameters to look at are Points, Pointiness, Roundness, and Swirl.
Sparkles
Generates a field of sparkling glint effects. Adjust the Frequency, Density, and Size parameters for different types of sparkling patterns. Use the Matte input to only generate sparkles in specified areas.
SparklesColor
Generates a field of sparkling Glint effects with varying colors. Adjust the Frequency, Density, and Size parameters for different types of sparkling patterns. Use the Matte input to only generate sparkles in specified areas.
TextureCells
Generates an image of procedural cellular shapes. The Rotate Speed parameter causes the cell centers to rotate within each cell over time.
TextureChromaSpiral
Creates an abstract texture by applying a WarpChroma effect to a procedurally generated noise texture.
TextureFlux
Creates abstract textures of fluctuating liquid or cellular patterns. The Morph Speed parameter causes the pattern to automatically undulate over time.
TextureFolded
Creates an abstract texture resembling folded cloth or liquid that can be animated to give a dynamic turbulent effect. The Fold Speed parameters cause the pattern to automatically undulate over time.
TextureLoops
Creates an abstract texture of overlapping loop shapes. Three sets of shapes can be separately adjusted, colored, and then combined together. The Phase Speed parameter causes the pattern to automatically change over time.
TextureMicro
Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
TextureMoire
Creates an abstract Moire texture by adding together two patterns of concentric rings. The Phase Speed and Moire Speed parameters cause the rings to automatically animate over time.
TextureNeurons
Creates an abstract texture resembling moving nerve cell tendrils. The Phase Speed and Morph Speed parameters cause the pattern to automatically change over time.
TextureNoiseEmboss
Creates an abstract texture by applying a EmbossShiny effect to a procedurally generated noise texture. Adjust the Light Dir to illuminate the pattern from different angles.
TextureNoisePaint
Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.
TexturePlasma
Creates an abstract texture resembling an electrical plasma effect. The Phase Speed parameter causes the pattern to automatically undulate over time.
TextureSpots
Creates a field of spots that can be distorted and animated. The Warp Speed parameter causes the spots to be distorted over time by a random warping pattern.
TextureTiles
TextureTiles draws a repeating pattern of tiles. The shapes can be hexagons, triangles, diamonds, stars, or variations on those, depending on the Morph parameters.
TextureWeave
Creates an abstract texture resembling perpendicular woven strands. The two sets of strands, horizontal and vertical, can be adjusted independently using frequency, octaves, and speed parameters.
Zap
Generates lightning bolts between two points, and renders them over a background. Increase the number of bolts to give an electrical plasma effect. Increase Vary Endpoint to spread out the ends of the bolts. Adjust the Glow Color for differently colored results. The Wiggle Speed parameter causes the bolts to automatically undulate over time.
ZapFrom
Generates multiple lightning bolts outwards from the edges of objects in the FromObj input clip, and renders them over a background input. Use the Show:Edges option to view the source edges while adjusting the Threshold and Blur From Obj parameters.
ZapTo
Generates a forked lightning bolt from a given point to the edges of objects in the ToObject input clip, and renders it over a background input. Use the Show:Edges option to view the target edges while adjusting the Threshold and Blur To Obj parameters.
Table of Contents
  • 1Description

Boris FX Sapphire Render Unit specs

License Type Permanent
Compatible Host Applications All at 64-Bit:

Adobe After Effects & Premiere Pro

CC 2017:
Mac OS 10.9, 10.10, 10.11
Windows 7 SP1, 8, 10

CC 2015.3 & CC 2015:
Mac OS 10.9, 10.10, 10.11
Windows 7 SP1, 8, 10

CC 2014:
Mac OS 10.8, 10.9, 10.10
Windows 7 SP1, 8

CC:
Mac OS 10.7.4, 10.8, 10.9
Windows 7 SP1/8

DaVinci Resolve

12.5:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

12:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

11:
Mac OS 10.8.5, 10.9, 10.10
Windows 7 SP1, 8 SP1

DaVinci Resolve Lite

12.5:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

12:
Mac OS 10.9.5, 10.10.5, 10.11
Windows 8 SP1, 10

11:
Mac OS 10.8.5, 10.9, 10.10
Windows 7 SP1, 8 SP1

The Foundry Nuke

10.x:
Mac OS 10.9 / 10.10
Windows 7, 8
Linux RHEL5 and above

9.x:
Mac OS 10.8, 10.9
Windows 7, 8
Linux RHEL5 and above

8.x:
Mac OS 10.7, 10.8, 10.9
Windows 7
Linux RHEL5 and above

Magix Vegas Pro

13.x:
Windows 7, 8, 10

12.x:
Windows 7, 8

Fusion Studio

8.x:
Mac OS 10.10
Windows 7, 8
Linux RHEL6 and above

7.x:
Mac OS 10.9
Windows 7, 8
Linux RHEL6 and above

Assimilate SCRATCH

8.x:
Mac OS 10.7.5, 10.8.2, 10.9
Windows 7, 8

7.x:
Mac OS 10.7.5, 10.8.2
Windows 7, 8

China Digital Video CDV DX & EX

1.10:
Windows 7, 8

DigitalVision Nucoda HD/Fuse/Compose

2015.3 & 2014.2:
Windows 7

DigitalVision Phoenix Finish/Refine/Touch

2015.3 & 2014.2:
Windows 7

FilmLight Baselight

4.x:
Mac OS 10.7, 10.8

HitFilm Pro

4.x:
Mac OS 10.9, 10.10, 10.11
Windows 7, 8, 10

3.x:
Mac OS 10.8, 10.9, 10.10
Windows 7, 8

New BlueFX Titler Pro

4.x:
Mac OS 10.10
Windows 7, 8, 10

Quantel Pablo Rio

3 & 2.1 rev 4:
Windows 7

SGO Mamba FX

2.x:
Windows 7, 8, 10

SGO Mistika

8.x & 7.x:
Linux RHEL6 and above

Toon Boom

12:
Mac OS 10.9.5, 10.10.2
Windows 7, 8

Avid Media Composer

8.x:
Mac OS 10.8, 10.9, 10.10, 10.11
Windows 7 SP1, 8.1, 10

7.x:
Mac OS 10.7, 10.8, 10.9
Windows 7 SP1, 8

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