Boris FX Sapphire 11 for Autodesk Flame (Annual Subscription, Download)

BH #BOSAUTOSUB • MFR #SAUTOSUB
Boris FX
Boris FX Sapphire 11 for Autodesk Flame (Annual Subscription, Download)
Key Features
  • Advanced VFX Plug-In for Films/TV/Videos
  • 200+ Effects/Transitions, 3000+ Presets
  • Integrated Mocha Planar Tracking Masking
  • Performance & Effect Enhancements
Boris FX Sapphire 11 for Autodesk Flame features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on. This Annual Subscription version provides you with upgrades to the latest releases of the software for one year and can be renewed every year.
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$495.00

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Boris FX Sapphire 11 for Autodesk Flame (Annual Subscription, Download)

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Boris FX Sapphire 11 Overview

  • 1Description
  • 2New Features
  • 3All Effects
  • 4Adjust
  • 5Blur and Sharpen
  • 6Distort
  • 7Lighting
  • 8Render
  • 9Stylize
  • 10Transitions

Boris FX Sapphire 11 for Autodesk Flame features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on. This Annual Subscription version provides you with upgrades to the latest releases of the software for one year and can be renewed every year.

The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.

Sapphire 11 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

Note:
Although Autodesk Flame is one of the OFX applications that Sapphire 11 works with, it is not supported in the Sapphire 11 for Adobe/OFX version. It is only compatible via this independent version and in the Adobe/Avid/Flame/OFX version.

New Features

Mocha Planar Tracking & Masking

Sapphire 11 features the Mocha planar tracking and masking tool integrated right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

New Effects & Transitions

Sapphire 11 adds over 50 multi-effect presets and transitions created by professionals in the Effect Builder. These advanced presets are like totally new effects and you can drag-and-drop them onto a project or customize them as you like.

Performance Improvements & Effect Enhancements

With every major release of Sapphire, CPU and GPU benchmarks are scrutinized and an effort is made to increase overall speed and performance. Sapphire 11 also implements feedback-based enhancements to several classic Sapphire effects and transitions, such as the Swish3D transition preset.

All Effects

Adjust

Monochrome

Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.

ClampChroma

Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.

Tint

Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.

Threshold

Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.

ShowBadColors

Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.

QuadTone

Performs an interpolation between four specified colors using the brightness of the source clip.

TriTone

Performs an interpolation between three specified colors using the brightness of the source clip.

Invert

Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.

HueSatBright

Adjusts the hue, saturation, brightness, and/or offset of the input clip.

HotSpots

Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.

Gamma

Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.

DuoTone

Performs an interpolation between two specified colors using the brightness of the source clip.

ChannelSwitcher

Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.

Blur and Sharpen

RackDefocus

Simulate a real, defocused camera lens and preserve delicate highlights.

Beauty

Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.

Blur

Produce a high-quality blur effect without sacrificing speed or interactivity.

ZBlur

Blurs areas of the source clip by different amounts using depth values from a ZBuffer input.

BlurMotion

Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.

EdgeAwareBlur

Blur the fine textures of an image while preserving crisp, defined edges.

Deband

Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.

Sharpen

Amplify edges and fine details in your footage to create crisp and defined edges.

GrainRemove

Smooths the source clip while retaining the edges.

Convolve

Convolves a source image with a kernel.

ZConvolve

Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input.

ZDefocus

Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.

SoftFocus

Combines a blurred version of the source with the original to give a soft focus effect.

Median

Applies a median filter to the source image, useful for cleaning up isolated spots and noise.

DefocusPrism

Defocuses the color channels of the source clip into rings of different widths.

BlurMoCurves

Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.

BlurDirectional

Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.

BlurChroma

Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.

BlurChannels

Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.

Distort

Distort

Warp the source clip to generate optical glass-like effects.

Shake

Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.

WarpCornerPin

Performs a 3D perspective warp of the source image to align the corners with the four indicated points.

WarpPerspective

Transforms the source clip onto a 3D plane with perspective.

WarpChroma

Separate your footage into multi-colored bands and warp them by different amounts.

InfiniteZoom

Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.

DistortChroma

Generate optical glass-like effects as if an image were viewed through a textured prism.

DistortRGB

Separate and warp the red, green, and blue color channels of an image.

ZBlur

Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.

WarpMagnify

Magnifies an elliptical region of the source to create a glass lens refraction effect.

WarpVortex

Twists the source clip into a vortex around a given center location.

WarpWaves

Warps the source clip by a wave pattern.

WarpWaves 2

Warps the source clip using two sets of overlapping wave patterns.

WarpFishEye

Expands the center of the source clip as if viewed through a fish-eye lens.

WarpPolar

Warps the source clip into a rounded disk shape.

DistortBlur

Blurs the source input clip in the direction of the gradient of the Lens input clip.

WarpRepeat

Transforms the source input multiple times and averages the results.

WarpPuff

Warps the source clip based on its gradient.

WarpBubble

Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.

Lighting

Glow

Generate natural, organic light from the brighter areas of your video.

GlowDarks

Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.

ZGlow

Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.

EdgeRays

Generate high-quality beams of light that emit from the edges of objects within your video footage.

LensFlare

Generate photorealistic and stylized lens flares or build your own custom flare.

LightLeak

Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.

Flashbulbs

Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.

Rays

Generate high-quality beams of light that emit from the brightest parts of your footage.

Glare

Composite halos and glint rays into your video by detecting the brightest areas of the frame.

Glint

Generate star-shaped glimmers in brighter areas of your video.

EmbossDistort

Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.

EmbossGlass

Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.

EmbossShiny

Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.

SpotLight

Highlight a specific area of your footage with a range of harsh and soft spotlights.

BokehLights

Generates random, defocused lights that move around the screen.

GlowRings

Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.

GlowRainbow

Generates rainbow-colored glows based on the distances from the edges of the source input.

GlowEdges

Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.

Streaks

Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.

GlowOrthicon

Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.

GlowDist

Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.

GlintRainbow

Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.

GlowNoise

Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

Render

Aurora

Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.

Caustics

Simulates the patterns created when light rays are reflected or refracted by a curved surface.

Grunge

Add natural textural elements to dirty up a shot.

Zap

Create photorealistic lighting with this versatile tool.

Luna

Create photorealistic renderings of the moon that feature accurate lunar cycles.

NightSky

Create accurate star-fields by inputting date, time, and location.

MuzzleFlash

Simulates the flash and smoke that is generated when a gun is fired.

TextureFlux

Create abstract textures of fluctuating liquid or cellular patterns.

TextureFolded

Create an abstract texture resembling folded cloth or liquid that can be animated.

TextureTiles

Create animated backgrounds and textures from geometric patterns.

Clouds

Generate a noise texture that recreates the look of clouds to enhance or replace skies.

Gradient

Quickly create a smooth color gradient, which can be combined with the background clip.

GradientMulti

Generate a quick and easy multiple color gradient.

GradientRadial

Generate a quick and easy circular color gradient.

Sparkles

Create a field of sparkling glint effects.

TestureSpots

Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.

TextureMoire

Creates an abstract moire texture by adding together two patterns of concentric rings.

TextureNeurons

Creates an abstract texture resembling moving nerve cell tendrils.

TextureNoiseEmboss

Creates an abstract texture by applying a EmbossShiny effect to a procedurally-generated noise texture.

TextureNoisePaint

Creates an abstract texture by applying an AutoPaint effect to a procedurally-generated noise texture.

TexturePlasma

Creates an abstract texture resembling an electrical plasma effect.

TextureWeave

Creates an abstract texture resembling perpendicular woven strands.

Grid

Generates a grid of lines and combines it with a background clip.

TextureMicro

Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.

TextureChromaSpiral

Creates an abstract texture by applying a WarpChroma effect to a procedurally-generated noise texture.

Shape

Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.

Stylize

FilmEffect

Make your video footage look like it was shot on film with realistic film exposure and processing looks.

FilmDamage

Give your video a nostalgic archival film look by adding many different damage elements.

TVDamage

Give your video a retro television look by applying a variety of transmission issues.

DigitalDamage

Add a glitchy, digital transmission error look to your videos.

ScanLines

Add a scan line pattern to your video to create a retro TV look.

BleachBypass

Simulate a film processing technique in which silver is not removed from the negative.

StripSlide

Cut your video into strips that slide off the screen to reveal a background image.

RomanTile

Add a slate textured mosaic overlay of hexagons or squares to your footage.

Brush

Transform your video footage into a stylish hand-painted work of art.

MuzzleFlash

Accurately simulate the flash and smoke of a variety of different caliber guns.

VintageColor2Strip

Simulate the warm vintage two-strip film process from the 1920s.

VintageColor3Strip

Simulate the color 3-strip film process from 1935 through 1955.

Grain

Add colored or black and white grain to give your video a shot-on-film look.

EdgeDetect

Create looks like chalk outlines, cartoons, or even neon lights.

Vignette

Adjust the border areas of your video to create a vignette effect.

FlysEyeCircles

Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.

AutoPaint

Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.

Kaleido

Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.

KaleidoPolar

Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.

KaleidoRadial

Simulates a traditional 2 or 3-mirror kaleidoscope.

ZebrafyColor

Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.

Zebrafy

Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.

TileScramble

Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.

ScanLinesMono

Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.

PsykoStripes

Combines the source clip with a stripe pattern and then passes them through a colorization process.

PsykoBlobs

Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.

PseudoColor

Colorizes the source image.

Posterize

Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.

Mosaic

Generates a pixelated version of the source clip.

JPEGDamage

Creates a version of the source input that is subjected to JPEG compression artifacts and errors.

HalfToneRings

Generates a duotone version of the source clip using a repeating pattern of concentric rings.

HalfToneColor

Generates a version of the source clip using a colored dot pattern.

HalfTone

Generates a halftone version of the source clip using a black and white pattern of dots.

GrainStatic

Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.

FlysEyeRect

Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.

FlysEyeHex

Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.

Etching

Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.

EmbossShiny

Embosses the source clip using the Bumps input as a relief map.

EmbossGlass

Embosses and warps the source image using the bumps input as a relief map and lens image.

EmbossDistort

Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.

EdgeColorize

Assigns different colors to the edges of the source clip depending on their direction.

DogVision

Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.

CartoonPaint

Auto-generates a version of the source clip with a cartoon paint-brushed look.

Cartoon

Generates a version of the source clip with a cartoon look.

BandPass

Generates an X-ray-like effect using a band-pass filter.

Solarize

Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.

Sketch

Generates a version of the input with a hand drawn sketched look.

Crosshatch

Simulates a pen-sketch crosshatched look using overlapping strokes.

Transitions

DissolveGlow

Transitions between two input clips using a bright glowing flash.

DissolveBlur

Transitions between two input clips while blurring each.

SwishPan

Transitions between two input clips by giving the appearance of a quick pan.

FilmRoll

Transitions between two clips by rolling one off screen vertically and rolling the other on.

DissolveShake

Transitions between two clips by applying a shaking motion along with a quick dissolve.

DissolveLensFlare

Transitions between two input clips using an animated lens flare.

StripSlideTransition

Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.

TVChannelChange

Transitions between two input clips by simulating a channel change on an old television set.

WipeWedge

Performs a wipe transition between two input clips using a wedge shape.

WipeTiles

Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.

WipeStar

Performs a wipe transition between two input clips using a star shape.

WipeStripes

Performs a wipe transition between two input clips using a series of stripes.

WipeRings

Performs a wipe transition between two input clips using a pattern of concentric rings.

WipeRectangle

Performs a wipe transition between two input clips using a growing or shrinking rectangle.

WipePointalize

Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.

WipePlasma

Performs a wipe transition between two input clips using a plasma texture with moving tendrils.

WipePixelate

Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.

WipeMoire

Performs a wipe transition between two input clips using a pattern of combined concentric rings.

WipeLine

Performs a simple line wipe transition between two input clips.

FlutterCut

Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.

CardFlip

Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.

WipeFourWedges

Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.

WipeFlux

Performs a wipe transition between two input clips using a flux texture with mostly round cells.

WipeDoubleWedge

Performs a wipe transition between two input clips using two wedge shapes.

WipeDots

Performs a wipe transition between two input clips using a grid of growing or shrinking dots.

WipeDiffuse

Wipes between two input clips with a pixel-diffusion process performed within the transition area.

WipeClouds

Transitions from the first clip to the second using a moving cloud texture.

WipeClock

Performs a clock wipe transition between two input clips.

WipeChecker

Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.

WipeCells

Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.

WipeBubble

Wipes between two input clips with a bubble-warp process performed within the transition area.

WipeBlobs

Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.

WipeWeave

Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.

Swish3D

Dissolves between two input clips while performing 3D moves on each.

DissolveZap

Transitions between two clips using animated lightning bolts.

DissolveWaves

Transitions between two input clips using a waves warping function.

DissolveVortex

Transitions between two input clips using a vortex warping function.

DissolveSpeckle

Transitions between two input clips using a speckled noise pattern.

DissolveStatic

Transitions between two input clips using random pixel static.

DissolveTiles

Transitions between two input clips while breaking each up into tiles and scrambling them.

DissolveStatic

Transitions between two input clips using random pixel static.

DissolveSpeckle

Transitions between two input clips using a speckled noise pattern.

DissolveRays

Transitions between two input clips using animated rays.

DissolvePuddle

Transitions between two input clips while warping by a circular pattern of waves.

DissolveLuma

Transitions between two input clips using a pattern derived from their luminance.

DissolveGlintRainbow

Transitions between two input clips using a bright glowing glint.

DissolveGlint

Transitions between two input clips using a bright glowing glint.

DissolveGlare

Transitions between two input clips using animated glares.

DissolveFlashblulbs

Simulates lots of flashbulbs going off while dissolving between two clips.

DissolveFilm

Transitions between two input clips using a film dissolve with selectable gamma.

DissolveEdgeRays

Transitions between two input clips using animated edge rays.

DissolveDistort

Transitions between two input clips while distorting each using the gradient of the other.

DissolveDiffuse

Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.

DissolveDefocus

Transitions between two input clips while defocusing each.

DissolveBubble

Transitions between two input clips using a bubble warping function.

WipeCircle

Performs a wipe transition between two input clips using a growing or shrinking circle.

Swish3DBat

Customized swish.

Boris FX Sapphire 11 Specs

General
Delivery MethodDownload
License Length1-Year Subscription
Number of Users Supported1
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