Boris FX Continuum 2019 for OFX is a comprehensive visual effects and compositing plug-in collection for Resolve, NUKE, and Vegas Pro systems. It consists of all individual Continuum 2019 Units, hundreds of features, and thousands of presets, which are customizable. If you customize a preset, you can save the personalized version as a new preset that can be recalled later. Many of the filters also feature a built-in PixelChooser with integrated Mocha planar tracking that allows for greater control over which areas of the image the filter should affect.
Continuum 2019 for OFX is a multi-host plug-in compatible with DaVinci Resolve, Nuke, and Vegas Pro. It can be used in all host applications at the same time as long as they are on the same computer. A minimum purchase of 5 floating subscription licenses within the same product family is required.
Between all the different filters you can create 3D titles, logos, and shapes; apply various art styles; create various blurs and manipulate focus; make grading and toning adjustments; add film looks; restore images; apply compositing and cleanup; simulate most types of light; manipulate motion data; design realistic particle effects; display images in different perspectives, such as shattered and dispersed into space; add stylized visual effects, like damaged TV looks; add textures; manipulate time with loop and other effects; add transitions; apply common VFX solutions for VR/360 video; and distort and morph video in various ways.
The new features in Continuum 2019 include a new and redesigned Particle Illusion unit, which features real-time GPU-based particle generation, a standalone option, and a revamped emitter library. The built-in Mocha tracking tool now includes an updated Mocha essentials workspace, four new spline tools, parameter-driven tracking, and support for high-DPI and retina displays. Title Studio has also been updated with new image processing shaders, 3D materials, 8K or higher support, grids and guidelines, on-screen text tool and text box, 150 new additions to the preset library, and faster playback. See more about these and all the features in the Filters list below.
For managing and browsing all the effects presets, Continuum 2019 features an updated FX Browser, which can be accessed within each filter, as well as independently wherein you can browse the entire presets library. When you want to check out what a particular effect will look like on your footage, simply select a preset in the FX Browser, and Continuum 2019 will provide a preview of the effect on your actual clip as opposed to a sample poster frame.
Continuum 2019 for OFX can be used in your host application on Mac or Windows, as supported by the host.
An autoscale function is also included in the filter, which automatically transform-scales the image so that it fills the frame across time. Also included are seven user-selectable transform scale algorithms that ensure optimal post-transform image sharpness. (Note: Optical Stabilizer is designed to be applied to individual clips without cuts. If you have a "compound" clip that contains multiple cuts you should first split the content into separate segments for each cut and apply Optical Stabilizer separately to the individual segments. Similarly, Optical Stabilizer is not designed to be applied to Adjustment Layers or Precomps that span multiple separate clips, but instead should be applied separately to each individual clip.)
There are four distinct modes of object removal: Auto-Fill Sharp (fills the distinction shape with surrounding pixels), Auto-Fill Smooth (fills the distinction shape with surrounding pixels, then smooths the result), Clone Spot (clone stamp from source to destination, similar to paint cloning), and Clone Shape (fills the destination region with pixels from the source region). Each of these methods will yield a different result and, given the subjective nature of object removal from an image frame, a trial and error approach of going through the different modes is recommended. As you become more familiar with the filter and how it will operate on different types of images, the mode selection will become more predictable.
The filter allows users to determine which source color channel is used to create the light and to calculate the intensities of the source pixels. Pixels with higher values in the selected channel are considered to have higher intensities.
As is the case with all filters in the Continuum filter set, the Lens Flare 3D includes a preset pop-up selector that can be used to load any of the factory-installed preset looks, which can be used as they are or can serve as a useful starting point in generating a customized look that can be saved and reused on future projects and comps. At the bottom of the Lens Flare filter control list you will find both a motion tracker control group and a beat reactor group. Both groups are used to control the movement of the Lens Flare in the image clip. The Motion Tracker can be used to automatically lock or track the Lens Flare to a specific scene element. The beat reactor can be used to lock the movement or the visibility of the Lens Flare in syncopation with the beat of an audio track.
The Time Unit includes a Jitter filter and Jitter Basic filter. The two are almost identical. Jitter provides more options for controlling the effect, while Jitter Basic does not offer all the parameters and is streamlined for creating a simple Jitter effect.
Optical Flow synthesizes frames needed to complete the effect instead of blending adjacent frames as most retiming applications do. In essence, Optical Flow manufactures entire frames. Optical Flow analyzes the frames before and after the current frame to determine which pixels are moving. Then, only the moving pixels are synthesized, repositioned, and composited into the new frame. The intervening information is created by warping the two frames, estimating where each individual pixel should be at every new in-between point.
The Time Unit features both the Trails filter and Trails Basic filter. The two are almost identical. Trails provides more options for controlling the effect, while Trails Basic does not offer all the parameters and is streamlined for creating a simple Trails effect.
For example, when morphing a face from one video clip into a different face in a second video clip, the user creates and animates matched pairs of open or closed spline shapes on the source image clip that follow the contour line of key elements in the source and destination images, such as the jaw line, eyes, ears, etc., and the filter uses these shapes to aid in generating a smooth morph transition between the two clips. While it is creating the image warp, the filter also generates a blend over time between the source and destination clips.
In addition to the AE spline mask shapes, which the filter uses to define the warp, Video Morph also uses Key Markers, which serve as instruction points for the filter's software algorithms. The Key Markers' function is to instruct the filter on when to start and stop the image morph.
