Boris FX Sapphire 2019 + Mocha Pro 2019 for Adobe Bundle (Upgrade from Previous Version, Download)

Boris FX Sapphire 2019 + Mocha Pro 2019 for Adobe Bundle (Upgrade from Previous Version, Download)

Boris FX Sapphire 2019 + Mocha Pro 2019 for Adobe Bundle (Upgrade from Previous Version, Download)

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Product Highlights

  • Advanced VFX and Motion Tracking
  • Thousands of Customizable Presets
  • Custom Effects Builder
  • Mocha Planar Motion Tracking
  • Performance Improvements
  • Effect Enhancements
  • Automatic Object Removal
  • Image and Camera Stabilizer
  • Screen Inserts and Mesh Warper
  • 3D Camera Solver
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Boris FX Sapphire 11 & Mocha Pro 5 Overview

  • 1Description

Enjoy a comprehensive collection offering hundreds of advanced visual effects filters, advanced motion tracking, and thousands of presets with the Sapphire 2019 + Mocha Pro 2019 for Adobe Bundle from Boris FX. Both applications are multi-host compatible with Adobe After Effects and Premiere Pro, while Sapphire 2019 also works with DaVinci Resolve, Fusion, Nuke, Vegas Pro, Baselight, ToonBoom Harmony, Rio, EDIUS Pro, and Silhouette.

This bundle includes an upgrade from Sapphire 11 to Sapphire 2019 and an upgrade from Mocha Pro 5 to Mocha Pro 2019 for Adobe.

  • Sapphire 2019 for Adobe/OFX (Upgrade/Support Renewal, Download)

    Boris FX Sapphire 2019 for Adobe/OFX features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. Combining everything from the individual Sapphire 2019 Units, Sapphire 2019 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on.

    Sapphire 2019 for Adobe/OFX renews one year of Upgrades & Support for new releases of the software as well as phone/email technical support.

    The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.

    Sapphire 2019 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

    Sapphire 2019 for Adobe/OFX includes the sophisticated Sapphire Builder, which allows you to create and save your own complex custom effects using a simple workflow. The Builder is a node-based effect compositor where you can create from scratch, stack and connect other effects/transitions, and control every aspect of an effect using extensive parameter sets and numerous on-screen widgets. The Builder is filtered by common tasks, such as "color-correction" and "lighting," rather than by effect name, for much easier browsing.

    There are multiple new features and enhancements in Sapphire 2019 such as LensFlare, FlareDesigner, Pixelsort, WhipLash transition, and Mocha enhancements such as four new spline tools, a new look and feel, and retina and high-DPI monitor support. Also improved are the Effect and Transition Builder and enhanced GPU speed.

    New Features

    Mocha Planar Tracking & Masking
    Sapphire 2019 features updates to the Mocha planar tracking and masking tool such as four new spline tools, a new look and feel with the Mocha Essentials workspace, and adds retina and high-DPI monitor support. Mocha is integrated right into the interface, and you can launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
    Performance Improvements & Effect Enhancements
    GPU acceleration has been improved to increase overall speed and performance and has been optimized for CUDA-enabled NVIDIA cards. Sapphire 2019 has also updated the LensFlare effect, the Flare Designer, and the Effect and Transition Builder.
    PixelSort (New)
    PixelSort is a new Sapphire effect that grew up in the modern digital "glitch art" movement. It's a fun new way to distort your image in a multitude of different ways and features many deep parameters to produce some stunning results. PixelSort is also available inside Sapphire Effect and Transition builder. Combine it with other Sapphire effects for a truly original effect, and use it as a transition to up production value in any edit.
    WhipLash (New)
    Sapphire WhipLash is a "sister effect" to one of the most popular Sapphire transitions, SwishPan. It has some amazing new functionality and features that will undoubtedly make it the Sapphire transition of choice. At its core, WhipLash is a new transition that mimics a lighting quick camera pan, blending multiple copies of an image together so it appears as if a great distance is traveled in a short amount of time. WhipLash also features a soft bounce stop, a smooth finish, or a snapback at the end of the transition. RGB separation blurs can be added for a different look and WhipLash can travel in any direction or angle as well as scaling up or down.

    All Effects

    Adjust

    Monochrome
    Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.
    ClampChroma
    Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.
    Tint
    Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
    Threshold
    Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
    ShowBadColors
    Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
    QuadTone
    Performs an interpolation between four specified colors using the brightness of the source clip.
    TriTone
    Performs an interpolation between three specified colors using the brightness of the source clip.
    Invert
    Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.
    HueSatBright
    Adjusts the hue, saturation, brightness, and/or offset of the input clip.
    HotSpots
    Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.
    Gamma
    Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.
    DuoTone
    Performs an interpolation between two specified colors using the brightness of the source clip.
    ChannelSwitcher
    Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.

    Blur and Sharpen

    RackDefocus
    Simulate a real, defocused camera lens and preserve delicate highlights.
    Beauty
    Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.
    Blur
    Produce a high-quality blur effect without sacrificing speed or interactivity.
    BlurMotion
    Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.
    EdgeAwareBlur
    Blur the fine textures of an image while preserving crisp, defined edges.
    Deband
    Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.
    GrainRemove
    Smooths the source clip while retaining the edges.
    SoftFocus
    Combines a blurred version of the source with the original to give a soft focus effect.
    Median
    Applies a median filter to the source image, useful for cleaning up isolated spots and noise.
    DefocusPrism
    Defocuses the color channels of the source clip into rings of different widths.
    BlurMoCurves
    Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.
    BlurDirectional
    Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.
    BlurChroma
    Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.
    BlurChannels
    Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.

    Distort

    Distort
    Warp the source clip to generate optical glass-like effects.
    Shake
    Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
    WarpChroma
    Separate your footage into multi-colored bands and warp them by different amounts.
    WarpMagnify
    Magnifies an elliptical region of the source to create a glass lens refraction effect.
    WarpVortex
    Twists the source clip into a vortex around a given center location.
    WarpWaves
    Warps the source clip by a wave pattern.
    WarpWaves 2
    Warps the source clip using two sets of overlapping wave patterns.
    WarpFishEye
    Expands the center of the source clip as if viewed through a fisheye lens.
    WarpPolar
    Warps the source clip into a rounded disk shape.
    DistortBlur
    Blurs the source input clip in the direction of the gradient of the lens input clip.
    WarpRepeat
    Transforms the source input multiple times and averages the results.
    WarpPuff
    Warps the source clip based on its gradient.
    WarpBubble
    Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.

    Lighting

    LensFlare (Updated)
    Generate photorealistic and stylized lens flares or build your own custom flare. LensFlare and the Flare Designer are redesigned and reimagined. The Flare Designer is improved and enhanced to increase the ease of use and expand its functionality. The preset browser is now integrated directly inside the Flare Designer, making accessing and modifying lens flare presets a breeze. A new lens flare "component" workflow allows artists to easily and intuitively build a complex flare from scratch and helps reveal the power and flexibility of Sapphire's flare engine. Finally, 27 new professionally designed presets have been added.
    Glow
    Generate natural, organic light from the brighter areas of your video.
    GlowDarks
    Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.
    ZGlow
    Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.
    EdgeRays
    Generate high-quality beams of light that emit from the edges of objects within your video footage.
    LightLeak
    Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.
    Flashbulbs
    Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.
    Glare
    Composite halos and glint rays into your video by detecting the brightest areas of the frame.
    Glint
    Generate star-shaped glimmers in brighter areas of your video.
    EmbossDistort
    Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.
    SpotLight
    Highlight a specific area of your footage with a range of harsh and soft spotlights.
    BokehLights
    Generates random, defocused lights that move around the screen.
    GlowRings
    Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.
    GlowRainbow
    Generates rainbow-colored glows based on the distances from the edges of the source input.
    GlowEdges
    Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.
    Streaks
    Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.
    GlowOrthicon
    Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.
    GlowDist
    Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.
    GlintRainbow
    Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.
    GlowNoise
    Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

    Render

    Aurora
    Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.
    Grunge
    Add natural textural elements to dirty up a shot.
    Zap
    Create photorealistic lighting with this versatile tool.
    Luna
    Create photorealistic renderings of the moon that feature accurate lunar cycles.
    NightSky
    Create accurate star-fields by inputting date, time, and location.
    MuzzleFlash
    Simulates the flash and smoke that is generated when a gun is fired.
    TextureFlux
    Create abstract textures of fluctuating liquid or cellular patterns.
    TextureFolded
    Create an abstract texture resembling folded cloth or liquid that can be animated.
    TextureTiles
    Create animated backgrounds and textures from geometric patterns.
    GradientMulti
    Generate a quick and easy multiple color gradient.
    TestureSpots
    Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.
    TextureMoire
    Creates an abstract moire texture by adding together two patterns of concentric rings.
    TextureNeurons
    Creates an abstract texture resembling moving nerve cell tendrils.
    TextureNoiseEmboss
    Creates an abstract texture by applying a EmbossShiny effect to a procedurally generated noise texture.
    TextureNoisePaint
    Creates an abstract texture by applying an AutoPaint effect to a procedurally generated noise texture.
    TexturePlasma
    Creates an abstract texture resembling an electrical plasma effect.
    TextureWeave
    Creates an abstract texture resembling perpendicular woven strands.
    Grid
    Generates a grid of lines and combines it with a background clip.
    TextureMicro
    Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
    TextureChromaSpiral
    Creates an abstract texture by applying a WarpChroma effect to a procedurally generated noise texture.
    Shape
    Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.

    Stylize

    FilmEffect
    Make your video footage look like it was shot on film with realistic film exposure and processing looks.
    FilmDamage
    Simulates damaged film with many options, including dust, hairs, stains, scratches, defocusing, flicker, and shake.
    DigitalDamage
    Add a glitchy, digital transmission error look to your videos.
    TV Damage
    Simulates a TV with transmission and reception problems, VCR issues, and TV hardware difficulties, static, interference, ghosting, horizontal and vertical hold, hum bars, color stripes, visible scanlines, VCR fast-forward, dropouts, vignetting, orthicon, fisheye, and turn-off.
    ScanLines
    Add a scan line pattern to your video to create a retro TV look.
    BleachBypass
    Simulate a film processing technique in which silver is not removed from the negative.
    Brush
    Transform your video footage into a stylish hand-painted work of art.
    VintageColor2Strip
    Simulate the warm vintage two-strip film process from the 1920s.
    VintageColor3Strip
    Simulate the color three-strip film process from 1935 through 1955.
    Grain
    Add colored or black and white grain to give your video a shot-on-film look.
    EdgeDetect
    Create looks like chalk outlines, cartoons, or even neon lights.
    Vignette
    Adjust the border areas of your video to create a vignette effect.
    FlysEyeCircles
    Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.
    AutoPaint
    Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.
    Kaleido
    Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.
    KaleidoPolar
    Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
    KaleidoRadial
    Simulates a traditional 2- or 3-mirror kaleidoscope.
    ZebrafyColor
    Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
    Zebrafy
    Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
    TileScramble
    Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.
    ScanLinesMono
    Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.
    PsykoStripes
    Combines the source clip with a stripe pattern and then passes them through a colorization process.
    PsykoBlobs
    Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.
    PseudoColor
    Colorizes the source image.
    Posterize
    Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
    Mosaic
    Generates a pixelated version of the source clip.
    JPEGDamage
    Creates a version of the source input that is subjected to JPEG compression artifacts and errors.
    HalfToneRings
    Generates a duotone version of the source clip using a repeating pattern of concentric rings.
    HalfToneColor
    Generates a version of the source clip using a colored dot pattern.
    HalfTone
    Generates a halftone version of the source clip using a black and white pattern of dots.
    GrainStatic
    Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
    FlysEyeRect
    Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    FlysEyeHex
    Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
    Etching
    Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
    EmbossShiny
    Embosses the source clip using the Bumps input as a relief map.
    EmbossGlass
    Embosses and warps the source image using the bumps input as a relief map and lens image.
    EmbossDistort
    Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.
    EdgeColorize
    Assigns different colors to the edges of the source clip depending on their direction.
    DogVision
    Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
    CartoonPaint
    Auto-generates a version of the source clip with a cartoon paint-brushed look.
    Cartoon
    Generates a version of the source clip with a cartoon look.
    BandPass
    Generates an X-ray-like effect using a band-pass filter.
    Solarize
    Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
    Sketch
    Generates a version of the input with a hand drawn sketched look.
    Crosshatch
    Simulates a pen-sketch crosshatched look using overlapping strokes.

    Transitions

    DissolveGlow
    Transitions between two input clips using a bright glowing flash.
    DissolveBlur
    Transitions between two input clips while blurring each.
    SwishPan
    Transitions between two input clips by giving the appearance of a quick pan.
    FilmRoll
    Transitions between two clips by rolling one off screen vertically and rolling the other on.
    DissolveShake
    Transitions between two clips by applying a shaking motion along with a quick dissolve.
    DissolveLensFlare
    Transitions between two input clips using an animated lens flare.
    StripSlideTransition
    Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.
    TVChannelChange
    Transitions between two input clips by simulating a channel change on an old television set.
    WipeWedge
    Performs a wipe transition between two input clips using a wedge shape.
    WipeTiles
    Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
    WipeStar
    Performs a wipe transition between two input clips using a star shape.
    WipeStripes
    Performs a wipe transition between two input clips using a series of stripes.
    WipeRings
    Performs a wipe transition between two input clips using a pattern of concentric rings.
    WipeRectangle
    Performs a wipe transition between two input clips using a growing or shrinking rectangle.
    WipePointalize
    Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.
    WipePlasma
    Performs a wipe transition between two input clips using a plasma texture with moving tendrils.
    WipePixelate
    Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
    WipeMoire
    Performs a wipe transition between two input clips using a pattern of combined concentric rings.
    WipeLine
    Performs a simple line wipe transition between two input clips.
    FlutterCut
    Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.
    CardFlip
    Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.
    WipeFourWedges
    Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
    WipeFlux
    Performs a wipe transition between two input clips using a flux texture with mostly round cells.
    WipeDoubleWedge
    Performs a wipe transition between two input clips using two wedge shapes.
    WipeDots
    Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
    WipeDiffuse
    Wipes between two input clips with a pixel-diffusion process performed within the transition area.
    WipeClouds
    Transitions from the first clip to the second using a moving cloud texture.
    WipeClock
    Performs a clock wipe transition between two input clips.
    WipeChecker
    Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
    WipeCells
    Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
    WipeBubble
    Wipes between two input clips with a bubble-warp process performed within the transition area.
    WipeBlobs
    Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
    WipeWeave
    Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.
    Swish3D
    Dissolves between two input clips while performing 3D moves on each.
    DissolveZap
    Transitions between two clips using animated lightning bolts.
    DissolveWaves
    Transitions between two input clips using a waves warping function.
    DissolveVortex
    Transitions between two input clips using a vortex warping function.
    DissolveSpeckle
    Transitions between two input clips using a speckled noise pattern.
    DissolveTiles
    Transitions between two input clips while breaking each up into tiles and scrambling them.
    DissolveStatic
    Transitions between two input clips using random pixel static.
    DissolveRays
    Transitions between two input clips using animated rays.
    DissolvePuddle
    Transitions between two input clips while warping by a circular pattern of waves.
    DissolveLuma
    Transitions between two input clips using a pattern derived from their luminance.
    DissolveGlintRainbow
    Transitions between two input clips using a bright glowing glint.
    DissolveGlint
    Transitions between two input clips using a bright glowing glint.
    DissolveGlare
    Transitions between two input clips using animated glares.
    DissolveFlashblulbs
    Simulates lots of flashbulbs going off while dissolving between two clips.
    DissolveFilm
    Transitions between two input clips using a film dissolve with selectable gamma.
    DissolveEdgeRays
    Transitions between two input clips using animated edge rays.
    DissolveDistort
    Transitions between two input clips while distorting each using the gradient of the other.
    DissolveDiffuse
    Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.
    DissolveDefocus
    Transitions between two input clips while defocusing each.
    DissolveBubble
    Transitions between two input clips using a bubble warping function.
    WipeCircle
    Performs a wipe transition between two input clips using a growing or shrinking circle.
    Swish3DBat
    Customized swish.
  • Mocha Pro 2019 Plug-In for Adobe (Upgrade/Support Renewal, Download)

    Mocha Pro is a planar tracking and roto application featuring advanced modules for Object Removal, 3D Camera, Stabilization, and Lens Correction. The Boris FX Mocha Pro 2019 Plug-In for Adobe gives you the flexibility to use Mocha right from within Adobe After Effects and Premiere Pro.

    This is an upgrade from Mocha Pro 5 Plug-in to the Mocha Pro 2019 Plug-in for Adobe and renews support for one year.

    The Mocha Pro 2019 Plug-in for Adobe can be used in a stereoscopic workflow in the host application but doesn't offer any independent stereoscopic tools. Also, the plug-in uses the host application's media engine and project format, thereby reducing the need for transcoding or external file management.

    The award-winning Mocha planar tracker is updated with GPU accelerated object removal, 360/VR workflows, four new spline tools, and a redesigned workspace in Mocha Pro 2019. Mocha Pro has been used on thousands of feature films and television shows, including Star Wars: The Force Awakens, Mad Max: Fury Road, and Game of Thrones.

    New Features

    New Spline Tools for Roto and Masking (New)
    Mocha's powerful masking tools are improved with four new spline tools to speed up shape creation and save time on roto projects: Magnetic Spline Tool with edge snapping, Freehand Spline for fluid drawing, and New Ellipse and Rectangle Shapes.
    New Mocha Essentials Interface (New)
    The updated interface makes Mocha easier to learn than ever before and looks great on hi-res and retina enabled monitors. The Mocha Essentials Workspace brings the power of Mocha to novice-level users with a simplified, elegant, and easy-to-learn interface. Tracking and masking is now faster by reducing complexity and focusing the Mocha interface on the most essential icons and tools. Switch to Classic for advanced modules and customize workspaces for flexibility.
    New GPU-Accelerated Object Removal (New)
    Mochas Remove Module has been rewritten to optimize GPU video hardware for up to 4-5x render speed improvements on removals and clean plating projects. For high-resolution 4K projects and 360/VR video resolutions, the resulting speed improvement is a massive time-saver.
    360/VR Post Production Toolkit (New)
    Mocha Pro 2019 now includes all of Mocha VR's features for mono/stereoscopic 360 effects and finishing such as stereo 360 planar tracking and masking, a unique spherical 360 workspace, horizon stabilization and reorient, new and improved GPU-accelerated object removal as well as stereoscopic masking tools such as anaglyph view, L/H hero mode, and lens workflow for equirectangular to flattened conversions.

    Features

    Planar Tracking
    The renowned Mocha planar tracking has now been updated for speed and efficiency with GPU tracking and plug-in options. Planar tracking is at the heart of all Mocha Pro modules and is used to drive 2D and 3D tracking, roto-masking, object removal, and more. Unlimited tracking layers and advanced AdjustTrack interface can handle reflections, occlusions, noise, even areas with motion blur or low details.
    Advanced Roto Tools (Updated)
    X-spline and Bezier tools are designed to quickly create and edit detailed roto shapes, and Mocha Pro 2019 now has new Magnetic and Freehand Spline tools. When linked to Mocha's planar tracking, roto shapes inherit motion and perspective, dramatically reducing manual keyframe work. Advanced tools for shape editing include per-point edge feathering, join layers tool, transform tool, group layers, and more.
    Object Removal (Updated)
    The Remove Module is an advanced alternative to traditional clone and paint techniques for getting rid of unwanted pixels and removing objects, and it's now even faster with GPU rendering. It automatically detects and blends pixels from other frames with little user input, offering massive time savings. Mocha Pro's clean plate functionality imports and corrects fixed frames for digital beauty work and matte painting.
    Insert Module
    The Insert Module allows you to render an image onto your tracked surface within Mocha Pro or back to your host timeline with the available plug-in options. Composite with realistic motion blur or render out the tracked insert. A powerful mesh warp distortion tool allows the user to wrap and bend inserts onto non-flat surfaces. The Insert Module combines with the Lens Module for realistic VFX compositing on distorted footage.
    Lens Module
    This simple and easy-to-use interface allows users to calibrate the distortion introduced by camera lenses. Unwanted lens distortion can be removed or matched for realistic compositing. Export lens data or render correction using available plug-in options.
    3D Camera Solver
    Solve 3D match moving capabilities with planar ease. Unlike feature based tracking, Mocha solves the 3D camera based on user-selected planes. This fast and easy-to-use solution is ideal for set extensions, 3D text, and particle tracking. Additionally, the 3D Solver can be used to assist other 3D tracking applications on difficult shots with low detail or significant foreground occlusions.
    Stabilize Module
    The stabilize module can lock down camera motion or stabilize moving objects for visual effects and finishing work. A smooth option with selectable anchor frames helps reduce high-frequency jitters while maintaining original camera motion. Center, scale, or crop stabilized footage based on user driven planar tracking.
    All Features
    - Resolution and frame rate independent visual effects software
    - GPU-accelerated planar motion tracking
    - Roto and masking tool set
    - X-spline and Bezier roto tools with per-point edge feathering
    - Roto: Transform Tool, Join Layers, Project Merge
    - Layer Manager: Color Spline, Color Fill, Group Layers, Multi-Select, Project Merge
    - Export roto and track data to industry standard formats
    - 3D Camera Solver Module: Export to AE and FBX
    - Dopesheet keyframe editor
    - OGL-accelerated matte rendering with motion blur
    - Customizable keyboard shortcuts
    - Removal Module: Auto-object removals with optional clean plate inserts
    - Lens Module: Lens distortion analysis with distort and undistort render function
    - Render distortion maps (Rasterized ST Maps)
    - Import and use external distortion maps in all Mocha Pro modules
    - Insert Module: 2D match move compositing with motion blur render
    - Offset & 3D Offset surface composting and track export
    - Mesh Warper distortion tool
    - Color Fill Shape Rendering (Export to Nuke Rotopaint and Mocha shape for After Effects)
    Export Tracking Data to Popular Hosts
    - Autodesk Flame Family
    - Adobe After Effects CC
    - Apple Motion
    - Assimilate SCRATCH
    - Quantel Rio
    - Blackmagic Fusion
    - Floxbox
    - Hitfilm Pro
    - Mocha Blend
    - Foundry Nuke
    - Boris Continuum
    Export Roto/Spline Data to Popular Hosts
    - Autodesk Flame Family
    - Adobe After Effects CC
    - Adobe Premiere Pro CC
    - Foundry Nuke
    - Mocha Blend
    - Blackmagic Fusion
    - Hitfilm Pro
    - Shake
    Export 3D Camera to Popular Hosts
    - Adobe After Effects CC (requires free 3D Track Importer plug-in)
    - Autodesk Flame Family - Blackmagic Fusion
    - Foundry Nuke
    - HitFilm Pro
    - Maxon C4D
    Export Lens Data to Popular Hosts
    - Adobe After Effects CC (requires free Mocha Lens Importer plug-in)
  • Sapphire 2019 for Adobe/OFX (Upgrade/Support Renewal, Download)
    General
    Delivery Method Download
    Version Upgrade
    Number of Users Supported 1
  • Mocha Pro 2019 Plug-In for Adobe (Upgrade/Support Renewal, Download)
    General
    Delivery Method Download
    Version Upgrade
    Number of Users Supported 1
    System Requirements
    Supported Operating Systems macOS X 10.12 or Later
    Windows 7 or Later
    Linux 6
    CentOS 6
    Memory Requirement 4 GB (16 GB Recommended)
    CPU Requirement Windows:
    Intel or 
    AMD  
    Mac:
    Intel  
    Display Resolution Requirement 1440 x 900 (1920 x 1080 Recommended)
    OpenGL Graphics Requirement 2.1
    Internet Connection Required Yes

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