Bring your mixes and productions into the realm of 3D immersive audio with the SPAT Revolution Essential Spatialization Software from FLUX. This essential edition provides a streamlined tool kit with an intuitive interface for placing your audio sources in three-dimensional space, adding further spatial effects, and outputting the results to a loudspeaker setup or headphones. SPAT Revolution lets you mix, reverberate, and spatialize audio material sourced from mic arrays, spot microphones, and preproduced stems with up to 32 source channels and 12 output channels—making it well suited to a wide variety of applications including gaming, movies, virtual/augmented reality, live installations, theater, and more.
Years of research at the Acoustic and Cognitive research department at the French research institute IRCAM, and additional development by the FLUX team ensures that SPAT Revolution provides superior audio quality and is able to satisfy the demands of industry professionals. Several 3D spatialization techniques can be combined and this Essential edition can simultaneously render mixes in multiple formats, saving you time.
SPAT Revolution supports all major DAWs and audio formats and is designed to integrate into any workflow. Spatialization parameters can be set and automated completely independently of the output format. A set up wizard is provided to aid you in setting up your physical or virtual interface and hardware I/O. SPAT Revolution is also compatible with the Open Sound Control (OSC) protocol for networked systems.
ript>- Single virtual room environment
- Delivers channel-base, binaural and ambisonic up to 3rd order
- Channel-based predefined and custom setups up to 12 channels (including Dolby Atmos)
- Up to 32 source audio channels
- Ambisonic 1st order source (2)
- Virtualization of speaker setup (binaural monitoring)
- HRTF library of 12 models
- OSC integration
- Predefined OSC transformation presets
- Simple setup management
- Up to 96 kHz
- Supports input/output using standard plug-ins, AAX, AU, and VST, for easy integration with all major DAWs
- Standard plug-ins, AAX, AU, and VST, for control and automation of sources, rooms, and masters (local path or over network using OSC)
- Stereo (AB, XY)
- Binaural rendering for headphones
- Vector-based amplitude panning (dual band only)
- Distance-based amplitude panning (DBAP 2D and 3D)
- Vector-based intensity panning (VBIP 2D and 3D)
- Nearest-neighbour amplitude panning
- B-format and Higher Order Ambisonics (HOA), encoding/decoding up to 3rd order
- Time alignment and gain compensation function for loudspeakers
- Binaural monitoring
- Artificial reverberation utilizing IRCAM’s Spatialization engine
- Perceptual control of the acoustic quality of the room effect; warmth and brilliance, presence/proximity of the source, Room presence, early and late reverberation, intimacy, vivacity
- Simplified control of the source radiation (opening and orientation)
- Low-level signal processing; equalization, Doppler effect, air absorption, and more
- Precise signal level control
- 3D scene view
- Unique visualization of the signal distribution in the 3D space
- Grouping of parameters supported
- Flexible input, output, and bus routing
- Fast, fluid, and customizable graphical interface
- Highly optimized rendering (low CPU consumption)
- External control using OSC
- Multiplatform: macOS, Windows
