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Focal Press Game Design Deep Dive: Platformers

BH #FOGDDDP • MFR #9780367211387
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Focal Press Game Design Deep Dive: Platformers
Key Features
  • Author: Joshua Bycer
  • Paperback, 152 Pages
  • Publisher: Routledge Taylor & Francis
  • Published October 7, 2019
The Game Design Deep Dive: Platformers from Focal Press is part of a series that examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping—one of the oldest mechanics in the industry—and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.
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Focal Press 9780367211387 Overview

The Game Design Deep Dive: Platformers from Focal Press is part of a series that examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping—one of the oldest mechanics in the industry—and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.

Key Points
  • The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping.
  • A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint.
  • A must read for anyone interested in building their own platformer or just interested in the history of the game industry’s most famous game mechanic.
  • This book is a perfect companion for someone building their first game or as part of a game design classroom.
  • Includes real game examples to highlight the discussed topics and mechanics.
Table of Conternts
1. The Legacy of Jumping

2. The First Jumps

3. Committed Jumping

4. Variable Jumping

5. The 2D Mascot Platformer Era

6. Basic 2D Design

7. Advanced 2D Design

8. The Adventure Platformer

9. Puzzle Platforming and Design

10. First-Person Jumping Design

11. The 3D Platformer Era

12. Three D Design

13. The AAA Shift Away from Platformers

14. The Indie Impact

15. Physics-Driven Platformer Design

16. Super Mario Maker and Kaizo Culture

17. Expert 2D Design

18. Conclusion

About the Author
Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Focal Press 9780367211387 Specs

Publisher
Routledge TAylor & Francis
Publication Date
October 7, 2019
Guide
Author
Joshua Bycer
Includes Images
No
ISBN Number
9780367211387
Cover Type
Soft
Number of Pages
152

Focal Press 9780367211387 Reviews

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