Game Audio Implementation: A Practical Guide Using the Unreal Engine from Focal Press offers a unique and practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game, then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard, you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
- 12 downloadable demonstration games
- A unique exercise level for you to develop for your portfolio
- An up-to-date online bibliography with further reading for each chapter
- A free sound library with hundreds of game SFX
- Acknowledgments
- Introduction
- Chapter 00: Loading Sequence: Quick Start
- Chapter 01: Sound Part A: Ambience and Environment
- Chapter 02: Sound Part B: Procedural Sound Design
- Chapter 03: Music Part A: Quick Start
- Chapter 04: Music Part B: Basics and Parallel Forms
- Chapter 05: Music Part C: Transitional Forms
- Chapter 06: Dialogue
- Chapter 07: Making it Real
- Chapter 08: Making it Good
- Chapter 09: Advanced: Weapons
- Chapter 10: Advanced: Vehicle
- Chapter 11: Advanced: Sports Dialogue and Crowds
- Chapter 12: Advanced: Music
- Conclusion
- Appendix A: Core Concepts
- Appendix B: Blueprint Primer
- Appendix C: Testing, Troubleshooting, and Good Practice
- Credits
- Quick Reference
Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.
