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Focal Press Exploring Roguelike Games

BH #FOERRDIR • MFR #9780367482596
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Focal Press Exploring Roguelike Games
Key Features
  • Author: John Harris
  • Paperback, 556 Pages
  • 35 Black & White Illustrations
  • Publisher: Routledge Taylor & Francis
Exploring Roguelike Games from Focal Press provides insight into Rogue and Roguelike gamers. Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes". For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks.
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Focal Pre 9780367482596 Overview

Exploring Roguelike Games from Focal Press provides insight into Rogue and Roguelike gamers. Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes". For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks.

This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author's enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal.

Key Features
  • Playing tips and strategy for newcomers to the genre
  • Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue
  • The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems
  • The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer
  • Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack
  • "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer
  • Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament)
  • An interview regarding Strange Adventures in Infinite Space
  • Design issues of interest to developers and enthusiasts
Table of Contents
An Introduction to Some Rogues:

Section I Basics

2. What the Hell Does Q Do Again?

3. A View of the Field

4. Tips for Travel in Gridland

5. Brought to You Today by the Letter “Q”

6. Check and Mate

Section II Theory

7. The Berlin Interpretation

8. Roguelikes and OD&D

9. Storytelling, Bah!

10. Pushing the Silver Boulder

11. I Never Meta Rogue I Didn’t Like

Section III NetHack

12. Giant Eel Stories, Volume 1

13. Giant Eel Stories, Volume 2

14. Thou Art Early, but We’ll Admit Thee

15. I Believe It Not!

16. How to Win at NetHack

17. Spoiled for Options

18. Hack Hacks

19. A Quick Look at the NetHack Sources

20. Balancing a Game That Looks Balanceless

21. SLASH’EM: NetHack Intensified

22. Ten Years of the dev/null NetHack Tournament, Part 1

23. Ten Years of the dev/null NetHack Tournament, Part 2

Section IV Dungeon Crawl

25. Crawl: Skills and Advancement

26. Crawl: Skill Overview

27. Crawl: Interesting Class and Race Pairs

28. Crawl: Travel Functions and Play Aids

29. Crawl: Dungeon Sprint

Section V ADOM

30. ADOM, NetHack with a Goatee

31. Things to Do While Visiting Ancardia

32. Interview: Thomas Biskup on ADOM

Section VI Mystery Dungeon

33. The Delights of Mystery Dungeon: Shiren the Wanderer

34. Architecture of the Mystery Dungeon

35. Fei’s Problems

36. Taloon’s Mystery Dungeon, in Great Detail

37. A Journey to Table Mountain, Part 1

38. A Journey to Table Mountain, Part 2

39. A Journey to Table Mountain, Part 3

40. A Journey to Table Mountain, Part 4

Section VII Various Roguelikes

41. Angband: At Last!

42. Cause for Incursion

43. Brogue and the Abandoning of Experience Points

44. HyperRogue

45. Super-Rogue, Banished to the Deeper Dungeons

46. XRogue Has Not Yet Ceased to Be

47. Larn, or, I Hocked the Car to Buy a Lance of Death

48. Hack’s Lost Brother

49. Interview: Keith Burgun on 100 Rogues

50. Interview: Josh Ge on Cogmind

Section VIII Roguelites and Related Games

51. Pixel Journeys: dnd for PLATO

52. ToeJam & Earl, the Roguelike That’s Not an RPG

53. Interview: Digital Eel on Infinite Space

54. Interview: Rodain Joubert on Desktop Dungeons

55. Spelunky

56. Exploring the Oasis

57. The Rescue of Meta-Zelda

58. Space Peeing Out There

59. Doom, Doom, Doom, Doom

60. DreamForge’s Dungeon Hack

Section VIV Design

61. The Eight Rules of Roguelike Design

62. Mapping the Infinite Cavern

63. Purposes for Randomization in Game Design

64. Interface Aids and the Strategy Window

65. Modeling Motion on a Dungeon Grid

66. Rogue’s Item ID in Too Much Detail

67. Item Design: Potions and Scrolls

68. Towards Building a Better Dungeon

Section VV Miscellaneous

69. A Coward Dies a Thousand Deaths, but My Computer, Several Thousand

70. Running Atari ST Rogue in 2016

71. Rogue and Its Inspiration

72. The Rights to Rogue

73. Some Recent Information 

About the Author
John Harris has been bumping around the internet for over 20 years. In addition to writing the columns Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he's spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

Focal Pre 9780367482596 Specs

Publisher
Routledge Taylor & Francis
Publication Date
August 28, 2020
Guide
Author
John Harris
Includes Images
Yes (B&W Only)
ISBN Number
9780367482596
Cover Type
Soft
Number of Pages
556

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