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Focal Press Book: Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animation & Code (Paperback)

BH #FOCGWUSPM • MFR #9780367506018
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Focal Press Book: Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animation & Code (Paperback)
Key Features
  • Authors Kassandra Arevalo, Matthew Tovar
  • Authors Jing Tian Li, Adam Watkins
  • Paperback, 768 Pages
  • Publisher: Routledge Taylor & Francis
This Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animation & Code from Focal Press is a tutorial-based book that allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
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Focal Press 9780367506018 Overview

This Creating Games with Unity, Substance Painter & Maya: Models, Textures, Animation & Code from Focal Press is a tutorial-based book that allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

Key Points
  • Written by industry professionals with real-world experience in building assets and games.
  • Build a complete game from start to finish.
  • Learn what the pros use; construct all assets using the tools used in industries across the world.
  • All software used is free to students.
  • When complete, students will have a playable version of an FPS game.
Table of Contents
  • Chapter 1: Maya Modeling
  • Chapter 2: Maya Set UV
  • Chapter 3: Set Texturing
  • Chapter 4: Level Asset Creation
  • Chapter 5: Level Creation
  • Chapter 6: Lighting and Baking
  • Chapter 7: Character Modeling
  • Chapter 8: UV mapping
  • Chapter 9: Character Texture Painting
  • Chapter 10: Rigging
  • Chapter 11: FPS Animation in Maya
  • Chapter 12: Auto Rigging
  • Chapter 13: Introduction to C#
  • Chapter 14: FPS Animations
  • Chapter 15: Raycasting and Render Textures
  • Chapter 16: Weapons
  • Chapter 17: AI
  • Chapter 18: Health and Inventory
  • Chapter 19: UI
  • Chapter 20: Boss Battle
About the Authors
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He is currently the Coordinator and Professor of the 3D Animation and Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on games like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word.

Focal Press 9780367506018 Specs

Publisher
Routledge Taylor & Francis
Publication Date
January 12, 2021
Guide
Author
Adam Watkins
Kassandra Arevalo
Matt Tovar
Jing Tian Li
Includes Images
No
ISBN Number
9780367506018
Cover Type
Soft
Number of Pages
768

Focal Press 9780367506018 Reviews

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