The Professional's Source Since 1973
  • Help
Ask Our Experts800.606.6969
Hello, Log InAccount & Orders

Join Bild Expo 2025 - Presented by B&H

Video Chat with a Pro Video Expert - Live

Focal Press Game Design Deep Dive: Roguelikes

BH #FOGDDDRL • MFR #9780367638191
Print
Focal Press Game Design Deep Dive: Roguelikes
Key Features
  • Author: Joshua Bycer
  • Softcover, 120 pages
  • Publisher: CRC
  • 1st Edition
This soft cover version of Game Design Deep Dive: Roguelikes by Joshua Bycer examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon's Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.
More Details
Special Order
Expected availability: 2-4 Weeks
  • This item cannot be canceled or returned.
Free Standard Shipping
Ask an Expert
800.606.6969

Focal Press Game Deep Dive: Roguelikes Overview

This soft cover version of Game Design Deep Dive: Roguelikes by Joshua Bycer examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon's Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.

  • The first of its kind talking about the roguelike genre
  • Examines the design and methodology of roguelike games and the different variations
  • A high-level discussion and breakdown of procedural and random content generation

.

Table of Contents
1 - Introduction 1
2 -The Birth of the Rogue 3
3 - Basic Roguelike Design 7
4 - Off-Brand Roguelikes 13
5 - Generating Content 19
7 - The Roguelike Rises 45
8 - AAA Roguelikes 57
9 - The Roguelike Confusion 63
10 - Expert Roguelike Design 71
Conclusion
Index

Focal Press Game Deep Dive: Roguelikes Specs

Publisher
CRC Press
Publication Date
April 8, 2021
Guide
Author
Joshua Bycer
Includes Images
Yes
ISBN Number
9780367638191
Cover Type
Soft
Number of Pages
120

Focal Press Game Deep Dive: Roguelikes Reviews

See any errors on this page?
Whatever You Need, We've Got It