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Focal Press The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry

BH #FOBIGENKCIGI • MFR #9781032104218
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Focal Press The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry
Key Features
  • Authors: Alex Josef, Alex Van Lepp
  • Author: Marshal D. Carper
  • Softcover, 288 Pages
  • Publisher: CRC Press
The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry by Alex Josef, Alex Van Lepp, and Marshal D. Carper from CRC Press provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry.
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Focal Press Business of Indie Games Overview

The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry by Alex Josef, Alex Van Lepp, and Marshal D. Carper from CRC Press provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry.

Table of Contents
About the Authors

Introduction

PART 1. How the Indie Video Game Industry Works

1. Developers and How They Fit into the Games Industry Ecosystem

2. The Power of Platforms and Stakeholders

3. The Art of Video Game Revenue

4. The Secret Economy of Steam Wishlists

PART 2. Pre-Development Choices

5. Project Types and Project Goals

6. Genre and Market Evaluation

7. Scope and Engine Choices

8. Timelines, Budgets, and Project Management

PART 3. Pitches and Publishing Deals

9. Pitch Deck Perfection

10. How to Negotiate with a Publisher

PART 4. The Road to Release

11. Quality Assurance

12. Translation, Localization, and Porting

13. Marketing from Zero

PART 5. Post-Release

14. What about Second Launch?

15. The Next Game

References

Index

About the Author
Collectively, Alex Josef and Alex Van Lepp bring more than 40 years of industry experience to their work as video game educators. As the founders of VIM Global, a video game PR agency, they have worked with clients ranging from solo indie developers, notable indie publishers, and AAA studios to bring their games to market.

As the founders of Graffiti Games, they have published more than a dozen indie games, which means that they manage the careful balance of serving our investors, coaching indie developers through the development and release of their games, and then interface directly with major gaming platforms like Steam, Nintendo, GOG, Epic, and Stadia to negotiate deals and placement.

Marshal’s first step into the creative world was at 19: He wrote for the Nintendo DS RPG, The Black Sigil. Today he is a career marketer and the author of more than 15 books. With his work spanning journalism, video games, combat sports, and a variety of client industries, he brings a nuanced perspective formed over years of working with innovative creators at the top of their fields. From launching indie games to helping a nonprofit like No Kid Hungry collaborate with Wizards of the Coast and GIANTS Software, his work has touched many corners of the games industry.

Focal Press Business of Indie Games Specs

Publisher
CRC Press
Publication Date
May 4, 2022
Guide
Author
Alex Josef
Alex Van Lepp
Marshal D. Carper
Includes Images
Yes
ISBN Number
9781032104218
Cover Type
Soft
Number of Pages
288

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