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Focal Press Game Audio with FMOD and Unity

BH #FOGAWFMU • MFR #9781138315976
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Focal Press Game Audio with FMOD and Unity
Key Features
  • Author: Ciarán Robinson
  • Paperback, 278 Pages
  • Publisher: Routledge Taylor & Francis
  • Published March 15, 2019 1st Edition
Game Audio with FMOD and Unity from Focal Press introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
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Focal Press 9781138315976 Overview

Game Audio with FMOD and Unity from Focal Press introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

All the basics are covered as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Table of Contents
  • List of Figures
  • Preface
  • Chapter 1: Game Engines
  • Chapter 2: Audio Middleware
  • Chapter 3: Game Audio vs Film Sound
  • Chapter 4: Getting Started with FMOD
  • Chapter 5: Looping
  • Chapter 6: 2D vs 3D Sound
  • Chapter 7: Getting Started in Unity
  • Chapter 8: Level Building in Unity
  • Chapter 9: Exploring the Game Environment
  • Chapter 10: Integrating FMOD and Unity
  • Chapter 11: Interactive Game Objects
  • Chapter 12: Crate Sounds
  • Chapter 13: Putting the "S" into FPS
  • Chapter 14: Changing Footsteps
  • Chapter 15: The Enemies Shoot Back
  • Chapter 16: Parameters
  • Chapter 16b: Parameters 2
  • Chapter 16c: Bonus Chapter – Parameters 2
  • Chapter 17: Signal Routing in FMOD
  • Chapter 18: FMOD Effect Plugins
  • Chapter 19: Ambience and Transceivers
  • Chapter 20: Real-Time Mixing
  • Chapter 21: Mix Snapshots
  • Chapter 22: The Health System
  • Chapter 23: Game Over Man!
  • Chapter 24: Game Music Part 1 – Variation
  • Chapter 25: Game Music Part 2 – Parameter Control
  • Chapter 26: Setting Up Unity for Music
  • Chapter 27: Mixing the Game – Sidechains
  • Chapter 28: Optimizing the Game
  • Chapter 29: Building the Game
  • Index
About the Author
Ciarán Robinson has over 20 years' experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.

Focal Press 9781138315976 Specs

Publisher
Routledge
Publication Date
March 15, 2019
Author
Ciarán Robinson
Includes Images
Yes
ISBN Number
9781138315976
Cover Type
Soft
Number of Pages
278

Focal Press 9781138315976 Reviews

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