The purpose of 20 Essential Games to Study from CRC Press is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Key Points
- An informative breakdown focusing on the design and gameplay of successful games
- Written to be useful for students or designers starting out in game development
- Books focused specifically on design are rare
- Perfect for students and professionals alike, or can be read for the nostalgia and history
Table of Contents
Foreword
Star Control 2 (1992) PC 3dO- Choose Your Own Space Adventure
Super Metroid (1994) Super Nintendo- Distilled Metroidvania
X-Com UFO Defense (1994) PC - Multi-System Gameplay
The Logical Journey of the Zoombinis (1996) PC - A Rewarding Experience
Goldeneye (1997) Nintendo 64- Bringing the FPS to the Consoles
Metal Gear Solid (1998) Playstation 1 - Tactical Espionage Gameplay
Diablo 2 PC -- The Art of Loot (2000)
Half-Life 2 PC (2004) - Sectional Game Design
Katamari Damacy Playtstation 2 (2004) - Simplistic Beauty
Devil May Cry 3 Playstation 2 (2005) - Bringing Style to the Action Genre
Shadow of the Colossus Playstation 2 (2005) - Boss-Focused Design
Team Fortress 2 PC (2007) - The Birth of Games as a Service.
The World Ends With You Nintendo DS (2007) Thinking Way outside the Box
Left 4 Dead PC (2008) (Coop) Friends to the Very End
Spelunky PC (2008) - Procedural Platforming.
Demon's Souls Playstation 3 (2009) - The Action Rogue-Like
Plants vs. Zombies PC (2009) - The Ultimate Hardcore Casual Game
The Binding of Isaac PC (2011) - Perfected Persistence
Infinifactory PC (2015) - Emergent Puzzle Design
Doom PC (2016) -- Fighting in Flow
Star Control 2 (1992) PC 3dO- Choose Your Own Space Adventure
Super Metroid (1994) Super Nintendo- Distilled Metroidvania
X-Com UFO Defense (1994) PC - Multi-System Gameplay
The Logical Journey of the Zoombinis (1996) PC - A Rewarding Experience
Goldeneye (1997) Nintendo 64- Bringing the FPS to the Consoles
Metal Gear Solid (1998) Playstation 1 - Tactical Espionage Gameplay
Diablo 2 PC -- The Art of Loot (2000)
Half-Life 2 PC (2004) - Sectional Game Design
Katamari Damacy Playtstation 2 (2004) - Simplistic Beauty
Devil May Cry 3 Playstation 2 (2005) - Bringing Style to the Action Genre
Shadow of the Colossus Playstation 2 (2005) - Boss-Focused Design
Team Fortress 2 PC (2007) - The Birth of Games as a Service.
The World Ends With You Nintendo DS (2007) Thinking Way outside the Box
Left 4 Dead PC (2008) (Coop) Friends to the Very End
Spelunky PC (2008) - Procedural Platforming.
Demon's Souls Playstation 3 (2009) - The Action Rogue-Like
Plants vs. Zombies PC (2009) - The Ultimate Hardcore Casual Game
The Binding of Isaac PC (2011) - Perfected Persistence
Infinifactory PC (2015) - Emergent Puzzle Design
Doom PC (2016) -- Fighting in Flow
About the Author
Joshua Bycer: I have spent my adult life examining the art and craft of game design; to demystify a field that even professionals within it still have trouble fully grasping. Through my site Game-Wisdom, I have literally interviewed developers from all around the world. From those just starting out, to established veterans like Jon Shafer, Chris Park, Zach Barth, and more. I have lost count of the number of developers I've spoken to who appreciate being able to talk to someone who speaks and understands the language of game design.
