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Focal Press Becoming a Video Game Artist: From Portfolio Design to Landing the Job

BH #FOBCVRAG • MFR #9781138824935
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Focal Press Becoming a Video Game Artist: From Portfolio Design to Landing the Job
Key Features
  • Author: John Pearl
  • Softcover, 247 Pages
  • 92 Color Illustrations
  • Publisher: Routledge Taylor & Francis
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist: From Portfolio Design to Landing the Job from Focal Press helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities.
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Focal Press Becoming a Video Game Artist Overview

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist: From Portfolio Design to Landing the Job from Focal Press helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities.

Questions are posed to industry professionals throughout each chapter to help with the reader's growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents to cultivate an exciting career.

Table of Contents
  • About this Book
  • About the Author
  • Chapter 1- Introduction
  • Chapter 2 – General Portfolio theory and application
  • Chapter 3 – Animator
  • Chapter 4 – Character Artist
  • Chapter 5 – Concept Artist
  • Chapter 6 – Environment Artist
  • Chapter 7 – Technical Artist
  • Chapter 8– User Interface Artist
  • Chapter 9 – Visual Effects Artist
  • Chapter 10 – Application and Interviewing
  • Chapter 11 – The Job and Career Growth
About the Author
John Pearl is the Design Director and a co-founder of Gunfire Games. He has worked in AAA game development for the last 17 years. He has recently worked on titles such as Chronos, Herobound: Spirit Champion, and Darksiders II: Deathinitive Edition. He is a lifelong gamer and still finds time in his busy schedule to stay up with the latest games as well as playing classic ones.

Previously he worked at Crytek USA as the Character Art Director. Prior to that he worked at Vigil Games in many different art roles from Environment Art Director to Studio Technical Art Director; performing in crucial art roles on Darksiders, Darksiders 2, and Dark Millennium Online. He has spent the bulk of his time leading Environmental, Character, and Technical Art teams but has also worked closely with many Animators, UI Artists, and Visual Effects Artists. While leading large internal teams he also worked with multiple outsourcing firms providing them with technical documentation on process and methodology, in addition to artistic feedback and direction.

In his time in the game industry he has reviewed many hundreds of portfolios and interviewed countless art candidates. He created an Internship program at Vigil Games in addition to mentoring and training numerous young artists; many of whom have gone on to have successful careers in games.

Focal Press Becoming a Video Game Artist Specs

Publisher
CRC Press
Publication Date
August 1, 2016
Guide
Author
John Pearl
Includes Images
Yes
ISBN Number
9781138824935
Cover Type
Soft
Number of Pages
247

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