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Focal Press An Introduction to HTML5 Game Development with Phaser.js

BH #FOIHTML5GDPJ • MFR #9781138921849
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Focal Press An Introduction to HTML5 Game Development with Phaser.js
Key Features
  • Author: Travis Faas
  • Softcover, 300 Pages
  • 83 B&W Illustrations
  • Publisher: CRC Press
HTML5 and modern JavaScript game engines have helped revolutionize web-based games; experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. Each chapter in An Introduction to HTML5 Game Development with Phaser.js from CRC Press showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. As the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
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Focal Press Introduction to HTML5 Overview

HTML5 and modern JavaScript game engines have helped revolutionize web-based games; experience the thrill of crafting your own HTML5 game with the Phaser.js game engine. Each chapter in An Introduction to HTML5 Game Development with Phaser.js from CRC Press showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. As the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features of the 1st Edition
  • Chapter objectives and examples with sample code make concepts easy to grasp
  • Master questions and chapter summaries further help to solidify these concepts
  • Feature boxes that contain important hints and things to note help keep readers on the right path
  • This book uses a building blocks approach to game development and starts with the technology required to get things running
  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples
Table of Contents
  • Chapter 1: Introduction
  • Chapter 2: About HTML5 Games
  • Chapter 3: Workspace Setup
  • Chapter 4: Phaser – Basic Setup
  • Chapter 5: Phaser Basics
  • Chapter 6: Game Examples
  • Chapter 7: Deployment
  • Chapter 8: Conclusion
  • Appendices
About the Author
Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.

Focal Press Introduction to HTML5 Specs

Publisher
A K Peters / CRC Press
Publication Date
August 12, 2016
Guide
Author
Travis Faas
Includes Images
Yes (B&W Only)
ISBN Number
9781138921849
Cover Type
Soft
Number of Pages
300

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