Designed to work exclusively with ClassVR headsets, the Eduverse School License for ClassVR from Avantis provides 3 years of access for educators to create immersive and engaging VR and AR content for students. These experiences are meant to break down complex concepts for easier understanding and increase student engagement by transporting them to different locations around the world and interacting with virtual objects. Teachers can access the ClassVR portal, an all-in-one solution for lesson creation, delivery, and monitoring. There, educators can access thousands of resources covering a wide range of subject matter, or create their own.
ClassVR Portal
Accessible by teachers via any web-enabled device, the ClassVR portal is an all-in-one solution for accessing, creating, delivering, and monitoring VR and AR lessons for the ClassVR headsets. Teachers can browse content, create drag-and-drop lesson playlists, and deliver that content directly to the student's headsets. Activities can be launched simultaneously for everyone, and teachers can monitor the students' views in real-time and highlight parts of their environment they want them to focus on. The content can be aligned with established curriculums, and when creating custom content, teachers can access a community of peers. Content includes 360° images and videos, 3D models, and explorable scenes.
Content Subjects
The array of resources available to educators through Eduverse covers an equally wide-ranging amount of subjects. Below is a list of subjects and topics with examples of the content you can provide. p>
- Art: Walk through some of the world's most famous galleries and iconic buildings to view paintings and sculptures
- Biology & Life Science: Inspect cells, hold a human heart, and learn about human anatomy
- Chemistry: Examine atomic structures, hold molecules, and explore the structures of well-known substances
- Personal, Social & Citizenship: Provide context to what kids see in the news, experiencing different cultures and environments as if they were there
- Design, Technology & Industrial Arts: Learn how technology changed the world by seeing how important engineering is designed, such as planes, trains, and more
- Drama, Theatre & Performing Arts: Inspire writing and performing by visiting the scenery of literature and famous theatres, such as The Globe
- Literacy & Language Arts: Spark a passion for creative writing by virtually placing students in exotic locations and environments
- History: Students can virtually travel to historical landmarks and ancient societies, such as Rome, Greece, and China, experiencing history as if they were there
- Mathematics: Hold 3D shapes and models to explore fractals and other mathematical concepts
- Music: Learn about music from different regions of the world and inspire students to create their own music
- Physical Education: Watch sporting events first-hand and get familiar with different sporting environments
- Physics: Watch real-world examples of physics principles, hold planets in your hands, and visit distant objects in space
- Religious Studies: Explore places of worship and learn about different religions and cultures
- Geography: Take virtual field trips around the world, learning about nature and safely viewing dangerous and remote locations
- Travel & Tourism: Tour the world to learn about different locations and the cultures and heritages of their people
