Play backing tracks, sync video, engage in hands-on mixing, and create playlists or whole shows for killer performances with the M-Live B.Beat PRO16, a portable media playback device for live performances. Compatible with a wide array of audio and video formats and sporting eight separate audio outputs with one HDMI output, you can set up complex shows and control them with ease.
The B.Beat PRO16 can play back and mix up to 24 mono or 12 stereo audio tracks. The device can synchronize audio with video or photos for transmission to video walls and projectors and is compatible with many formats including MP3, MP4, WAV, MTA (multitrack audio), MIDI, MOV, and JPG files, just to name a few. Media can be stored on the internal 128GB memory, read directly from a USB flash stick, or streamed wireless via Wi-Fi. The twelve 1/4" TS inputs and sixteen 14" TRS outputs are provided on the B.Beat PRO16. You also get one headphone output, MIDI via 5-pin DIN, and an Ethernet port. The B.Beat PRO16 can recognize click tracks and manage metronome settings for seamless live performances. The B.Beat PRO16 includes a power supply and Ethernet cable.
- Mixer can handle up to 24 tracks
- 12 1/4" inputs, 16 balanced 1/4" TRS outputs
- Headphone output for click monitoring
- Use the 1/4" I/O as sends and returns for backing tracks
- Four dedicated control potentiometers
This technology allows a digitally connected computer to channel the outputs of the various tracks of B.Beat PRO16 within a DAW environment. This function is very useful during sound check and in the rehearsal room, before transferring the backing tracks from the DAW directly to B.Beat.
Sheet music can be uploaded as PDFs, and each instrument onstage can have its own dedicated sheet music. The sheet music can be displayed on smart devices via Wi-Fi.
The philosophy behind B.Beat is to simplify the management of backing tracks and videos during a show. With B.Beat, there is no need to bring computers, tablets, sound or video cards, cables, and mixers onstage.
The same thing happens when the click is recorded onto your backing tracks. When the click track is present in the multitrack backing tracks, it is recognized and sent to a separate output and to the headphones.
