The Ricoh GR Digital III Digital Camera provides you with a number of creative options for turning your snapshots into works of art. More than just being a matter of point-and-shoot, taking pictures with the GR Digital III is a real experience in turning a quick moment into an exercise in stretching your creative prowess. Multiple AF and AE features give you flexibility while shooting, as do other features like macro, square format shooting, and bracketing.
The GR Digital III also puts forth some nice hardware features, including a 28mm, 1.9 GR Lens, a low-noise processing engine, and a 10Mp CCD sensor. The GR Digital III also features a 3.0" LCD, 4x digital zoom, multiple metering choices, and a built-in flash. In addition to snapping photos, the GR III also doubles as a video camera, taking 640 x 480 video.
Seeking the Photographer's Ideal Lens: 28mm - f/1.9 GR Lens
Pride of the GR Series: Superb optical performance: So how was this lens able to control the various types of aberrations that increase as the aperture increases? While maintaining a basic configuration optimized for thin storage, frame aberration was reduced by adding two elements in one group to the rear. In addition, three special low-dispersion lenses were used to achieve high resolution and contrast while minimizing color aberration. The use of two high-precision aspherical lenses made distortion almost unnoticeable. In order to create this ultra-high-precision and high-performance lens, highly precise manufacturing processes and an exclusive control system were newly developed. It was dedication and tenacity that gave birth to this jewel of a lens
Freedom from ghosts. Superior backlight performance: Ghosting is one of the causes of image quality deterioration. To eliminate the problem, all of the individual lenses that are part of the GR Lens have been covered with the multi-coating optimum for each. To minimize the small residual reflection striking the CCD, we also ran original simulations repeatedly to determine optimum conditions for lens curvature, etc. As a result, we successfully suppressed ghosting, particularly that caused by off-screen light sources such as the sun