Orders placed after 4PM on weekdays will not ship until the next business day. Orders placed after 11AM Fridays will not ship until the following Monday.
Faster shipping methods may be available; just upgrade during checkout.
*Some exclusions apply.
Enjoy Extended Returns thru Feb 1, 2017!
You have until Feb 1, 2017 to return or exchange items purchased between Nov 1, 2016 and Jan 1, 2017. All other standard return policy conditions apply.
Enter new zip code to refresh estimated delivery time.
Cinema 4D (3rd Edition), available from Focal Press, walks you through the essential concepts and techniques of the R12 version (all modules) of the popular 3D animation software. This new edition of the book is subtitled "An Artist's Project Sourcebook," and it offers a hands-on approach to learning Cinema 4D. To that end the book includes a DVD that's packed full of project files and short, playful tutorials to get you going.
The book helps you master Cinema 4D R12's improved workflow and scene management as well as its enhanced animation timeline and searchable object manager. It also covers the software's integrated color management, white balance, camera deformer & new deformers, new mirror functions, the numerous additions to its After Effects export, and its Multiple Picture Viewer windows, including full-screen mode.
The third edition of the book also provides quick starts to other modules of Cinema 4D, such as Hair, Sketch and Toon, Advanced Render, Dynamics, and Thinking Particles.
Lavishly illustrated in four colors, this book is your key to making the creative leap to 3D, providing essential concepts and techniques that will help you realize your artistic vision
The book's engaging and whimsical style of presentation provides both entertainment as you read as well as creative inspiration for your own projects
The companion DVD includes project files, tutorial media, and over 150 pages of both beginner and advanced bonus tutorials
Chapter 1: The Power of Primitives Chapter 2: Under the Hood Chapter 3: NURBS Modeling Tools Chapter 4: Deformers and Other Modeling Helpers Chapter 5: Materials in Depth Chapter 6: Better Under Lights Chapter 7: Animation Basics Chapter 8: Head Shots Chapter 9: Rigging a Character Chapter 10: Cameras in Control Chapter 11: The Art of Rendering Chapter 12: A Jolt of Xpresso Chapter 13: BodyPaint: the Artist's Connection Chapter 14: Tips on Type Chapter 15: More Out of MoGraph Chapter 16: After Effects Integration Chapter 17: Dynamics and Special Effects Chapter 18: Stereoscopic Content Creation in C4D Chapter 19: CINEMA 4D and Friends