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3D TV and 3D Cinema, available from Focal Press, helps you master the unique technical requirements of shooting stereoscopic 3D for both television and the big screen. The book covers the complex hardware and software involved in producing left-eye/right-eye content, focusing on rig design and the requirements of devising a successful unit to keep your S3D production on schedule and on budget.
The book devotes a section to the specific requirements of 3D cinema, and also features sections on 3D conversion, keying, and CG processes. Author Bernard Mendiburu also analyzes traditional elements of filmmaking from a stereoscopic perspective, including staging, lighting, set dressing, framing, and camera movement techniques. Bringing home the theory, the book presents examples of 3D TV and cinema productions for a practical view of the technology as it's applied in the real world.
Shooting theory, rig design, and best practices for stereoscopic 3D cinematography are fully illustrated
Contributions from Top Stereographers
The book features contribution from industry experts Steve Schklair, CEO & founder of 3D production company 3ality Digital, as well as Yves Pupulin, CEO of French stereoscopic 3D equipment house Binocole, which also has developed software for S3D post-production
About the Author
Bernard Mendiburu is a stereographer and digital cinema consultant working with feature animation studios in Los Angeles, where his credits include Meet the Robinsons and Monsters vs Aliens. The author of 3D Movie Making (Focal Press), he recently joined the 3D@Home Consortium's advisory committee on 3D quality and was an active member of the SMPTE 3D Task Force. Mendiburu's lectures and workshops on 3D cinema were selected by CalArt's Experimental Animation department and Laika Entertainment (Coraline). In 2009, Mendiburu presented a paper on 3D workflows at the SPIE Stereoscopic Display and Applications conference and at the NAB's Digital Cinema Summit, and a two-day long workshop on 3D post-production at the Dimension3 conference in Paris
Prerequisites Depth Storytelling Tools Theory of Inter-Axial Distance and Optical Axis Convergence Framing and Shot Composition for 3D Shooting 3D for Visual Effects Non-Realistic Depth Techniques Introduction to the 3D Camera Rig The Parallel Camera Rig (PCR) The Beam Splitter Rig (BSR The 3D Point-and-Shoot The 3D Recorder 3D Monitoring
Table of Contents
Stereoscopy (3D television & cinema)
Bernard Mendiburu (with Yves Pupulin and Steve Schklair)