3D TV and 3D Cinema, available from Focal Press, helps you master the unique technical requirements of shooting stereoscopic 3D for both television and the big screen. The book covers the complex hardware and software involved in producing left-eye/right-eye content, focusing on rig design and the requirements of devising a successful unit to keep your S3D production on schedule and on budget.
The book devotes a section to the specific requirements of 3D cinema, and also features sections on 3D conversion, keying, and CG processes. Author Bernard Mendiburu also analyzes traditional elements of filmmaking from a stereoscopic perspective, including staging, lighting, set dressing, framing, and camera movement techniques. Bringing home the theory, the book presents examples of 3D TV and cinema productions for a practical view of the technology as it's applied in the real world.
Depth Storytelling Tools
Theory of Inter-Axial Distance and Optical Axis Convergence
Framing and Shot Composition for 3D
Shooting 3D for Visual Effects
Non-Realistic Depth Techniques
Introduction to the 3D Camera Rig
The Parallel Camera Rig (PCR)
The Beam Splitter Rig (BSR
The 3D Point-and-Shoot
The 3D Recorder
3D Monitoring
