Lightwave by NewTek ChronoSculpt 1.0 Software (Standard Edition, Download)

Lightwave by NewTek ChronoSculpt 1.0 Software (Standard Edition, Download)

Lightwave by NewTek ChronoSculpt 1.0 Software (Standard Edition, Download)

B&H # LICS10 MFR # LW-CHRONOSCULPT
Important Notice: This item is non-cancelable and non-returnable
Electronic Download
Emailed within 1-3 Business Days

Product Highlights

  • Fix Simulations without Recalculating
  • "Hydra" Geometry Engine
  • Endomorph Export and .OBJ for Blends
  • Manipulate 8-10 Million Polygon Objects
  • Sculpt Finer Details Into Models
  • Animate Any Changes Over Time
  • Globally Edit Your Entire Cache
  • Compatible with Windows, Mac & Linux
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Edition: Standard

Educational

Electronic Download

Standard
Man Behind Layer

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  • 1Description
This download of ChronoSculpt 1.0 Software from Lightwave by NewTek is a stand-alone application that allows 3D modelers, texture artists, and other visually-oriented designers to directly manipulate cached geometry files from any application. ChronoSculpt 1.0 is made available as an all-in-one download that is compatible with computers running Windows, Mac, or Linux. During installation, the software will automatically detect your OS and install the proper version.

ChronoSculpt 1.0 introduces Sculpting Over Time, a feature that allows users to review and correct cache animation and dynamic simulations using time-based sculpting tools, such as Sculpt, Drag, Pinch, and Erase. Powered by the "Hydra" Geometry Engine, these tools may be used to deform and manipulate geometry over the duration of the length of the animation, including objects of up to 10 million polygons. Sculpting Over Time makes it possible to paint out errors on dynamic simulations, completely change the look of a character, or animate and export facial expressions and blend shapes. ChronoSculpt also introduces Pinning, a feature that allows you to make changes to the baked dynamic simulation cache files to fix simulation jitter, soft body penetrations, or to remove stray simulation artifacts to complete your work.

Once your work is complete, you may export any individual frame, or the entire timeline from your project directly to your main 3D application, such as LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more.
Sculpting Tools
Use the following tools to deform and manipulate geometry over time, or over the duration of the specific clip:

Sculpt: The main tool for modifying points. It displaces outwards or inwards the points over which it passes, giving the effect of adding material on the model.
Drag: Creates a smooth falloff to the vertices affected by the Drag operation (the slowing down or speeding up of the time taken for an individual keyframe)
Pinch: Shrinks or expands geometry
Erase: Uses a brush interface to remove user-created or preset deformations and animations to return the object to its original state
Transform Tools
Edit individual geometry over time within a dynamics simulation cache, using tools such as the below:

Transform: Transform individual parts of an animation. For example, transform the shape of a single shard of glass in a breaking window to something else or force it to move where you'd like, such as where an actor will be composited into a scene
Pining: Brush your cache to freeze geometry and remove dynamic jitter after simulations
Bulge: Expands or contracts geometry with a falloff
Universal File Support
ChronoSculpt supports LWO, .OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for integration into all software pipelines. Other supported program include LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more
Time Sculpting
Remove dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs
Enhanced Geometry Engine
Large geometry files, such as objects with 8 to 10 million polygons, can be edited with ease
.OBJ Blend Shape and Endomorph Export
Save any frame from the ChronoSculpt timeline as an .OBJ for Maya Blend Shapes or as an Endomorph file for direct import into LightWave in order to create facial morph targets and deformation effects
Clip Timeline
Reposition and adjust the length of your "sculpts" or animations anywhere in the timeline to get the perfect effect, or make global changes that apply to every frame of the animation
Table of Contents
  • 1Description
System Requirements All Systems:
RAM: 4 GB minimum
Minimum Graphics Card: NVIDIA GeForce 8400 series or ATI X1600
Minimum Screen Resolution: 1024 x 768 pixels

300 MB available hard drive space (excluding content); with sample projects approximately 750 MB

CPU:
Windows & Linux: Intel Core 2 or AMD Athlon II Processor (or better)
Mac: Intel Processor

Operating System:
Windows: Vista through 8.1 (64-bit)
Macintosh: Snow Leopard 10.6 or better
Linux: CentOS 6 (64-bit)

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