Featuring modeling, animation, and rendering tools, NewTek LightWave 3D 2020 Full Version is a complete 3D animation solution for creating photo-realistic renders, 3D animations, visual effects, motion graphics, video game graphics, architectural visualizations, and product and advertising designs. This is the educational version, which is available for institutions as well as students and faculty and requires proof of eligibility. LightWave 2020 is a flexible software solution that enables a single artist to create complete projects, or allow collaboration on a single project from multiple users (multiple licenses required) An intuitive workflow simplifies the learning curve and use of the application to provide a more efficient user-experience focused on the artistic aspect of design.
LightWave runs on both Windows 7 64-bit and later as well as Mac 10.12 or later, requiring at minimum a Core 2 processor. Your display needs a minimum resolution of 1289 x 1024, although 1920 x 1080 is recommended (requires GeForce 10, or Radeon HD 4000 graphics card). LightWave 3D 2020 uses a software activation key and does not require a dongle to function; however, you can request one from LightWave if your network requires it.
- Partio Node Simple: An open source C++ library created by the Walt Disney Animations Studio
- Level Set Morph Simple: Allows you to Morph between polygonal objects
- General Meta-Date System
- SDK to Full UNICODE
- Scene / Dope Editor Improvements: Improvements to pixel-level scrolling, using glyphs rather than bitmapped images and proper button elements will all speed up use
- Metamorphic: A multipurpose mesh sculpting and vertex map manipulation plug-in for LightWave 3D that works in LightWave's Layout, taking full advantage of the new capabilities of the modifier stack
- Advect Points Node
- Tone Mapping: Enables "massaging" the contents of a high dynamic range render to display them properly on a lower dynamic range monitor
- Brute Force and Irradiance Cache Radiosity Engines: Replace the previous Monte Carlo radiosity engine—scenes that previously used the Monte Carlo engine will automatically be updated upon loading
- Change Rotation Order: Allows changing the order of Heading, Pitch, and Bank to prevent the condition of Gimbal Lock and allows interchange with applications that use a different order than the native HPB order of LightWave
- Tone Mapping: is a way of taking the high dynamic range of a LightWave render and massaging the contents to display them to properly on a lower dynamic range monitor
- Portal: Allows you to place guides to concentrate and control environment lighting
- Shading Model: Includes Photoreal with alpha, reflection, refraction, and optimization as well as Cel, Shadow Catcher, and Sublimation CelShader
- Real-time collaborative LightWave to Unreal Engine
- Metamorphic animated sculpting/painting
- Game development enhancements in Modeler
- Improved FBX Interchange
- OpenVDB creation
- New Primitive and Tools
- Shading and rendering enhancements
- Shading model customization tools
- Bone enhancements for game development
- Physical sky and sunlight
- Display scaling
- Workflow and UI enhancements
