Featuring modeling, animation, and rendering tools, NewTek LightWave 3D 2020 Full Version is a complete 3D animation solution for creating photo-realistic renders, 3D animations, visual effects, motion graphics, video game graphics, architectural visualizations, and product and advertising designs.. LightWave 2020 is a flexible software solution that enables a single artist to create complete projects, or allow collaboration on a single project from multiple users (multiple licenses required) An intuitive workflow simplifies the learning curve and use of the application to provide a more efficient user-experience focused on the artistic aspect of design.
LightWave runs on both Windows 7 64-bit and later as well as Mac 10.12 or later, requiring at minimum a Core 2 processor. Your display needs a minimum resolution of 1289 x 1024, although 1920 x 1080 is recommended (requires GeForce 10, or Radeon HD 4000 graphics card). LightWave 3D 2020 uses a software activation key and does not require a dongle to function; however, you can request one from LightWave if your network requires it.
- Partio Node Simple: An open source C++ library created by the Walt Disney Animations Studio
- Level Set Morph Simple: Allows you to Morph between polygonal objects
- General Meta-Date System
- SDK to Full UNICODE
- Scene / Dope Editor Improvements: Improvements to pixel-level scrolling, using glyphs rather than bitmapped images and proper button elements will all speed up use
- Metamorphic: A multipurpose mesh sculpting and vertex map manipulation plug-in for LightWave 3D that works in LightWave's Layout, taking full advantage of the new capabilities of the modifier stack
- Advect Points Node
- Tone Mapping: Enables "massaging" the contents of a high dynamic range render to display them properly on a lower dynamic range monitor
- Brute Force and Irradiance Cache Radiosity Engines: Replace the previous Monte Carlo radiosity engine—scenes that previously used the Monte Carlo engine will automatically be updated upon loading
- Change Rotation Order: Allows changing the order of Heading, Pitch, and Bank to prevent the condition of Gimbal Lock and allows interchange with applications that use a different order than the native HPB order of LightWave
- Tone Mapping: is a way of taking the high dynamic range of a LightWave render and massaging the contents to display them to properly on a lower dynamic range monitor
- Portal: Allows you to place guides to concentrate and control environment lighting
- Shading Model: Includes Photoreal with alpha, reflection, refraction, and optimization as well as Cel, Shadow Catcher, and Sublimation CelShader
- Real-time collaborative LightWave to Unreal Engine
- Metamorphic animated sculpting/painting
- Game development enhancements in Modeler
- Improved FBX Interchange
- OpenVDB creation
- New Primitive and Tools
- Shading and rendering enhancements
- Shading model customization tools
- Bone enhancements for game development
- Physical sky and sunlight
- Display scaling
- Workflow and UI enhancements
