Mobile 3D Graphics with OpenGL ES and M3G from Focal Press is a training guide aimed at application developers, graphics artists, producers, and students of mobile 3D graphics. It is written with video game development in mind, but the concepts and examples outlined in the guide can also be applied to other OpenGL ES and M3G applications.
Topics Covered
The book details many of the programming interfaces that are used to create dynamic 3D media for use with cell phones, GPS systems, portable gaming consoles, and media players. Hands-on examples are included in the text, allowing you to learn how to work with OpenGL ES and M3G in C, C++, or Java. The book will help you add 2D and 3D graphics, lighting, texture mapping, skinning, and morphing effects to mobile applications.
